{"text_format":"3","workbook":"xlsx","n_sheets":10,"sheets":["Intro","Quest Log","Map","Character Stats","Battle","Information","Game Resource-->","Character Data","BattleProbabilities","Level Exp Tracker"],"not_rendered":{"images":16,"macros":1,"defined_names":1},"read":"whole","date_system":"1900"}

{"sheet":"Intro","index":0,"n_rows":20,"n_cols":18,"rows_kept":20,"merged":[[3,2,11,9],[18,8,18,9],[19,8,19,9]]}
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[]
[null,null,"Morning, Nice day for fishing ain't it!"]
[null,null,"It is the 145th year of the second age. Life in Mercer is unrecognisable to that which came earlier - The bombs saw to that. Humanity may never fully recover...\nOnce an esteemed adventurer (before you took an arrow to your knee), your days of glory have long since waned. While the wound has now mended, opportunities for hire are scarce. Few are eager to enlist the services of an aging has-been with a lingering injury.\nThe lands of Mercer seem indifferent to your existence, leaving you to pass time by the tranquil ocean, lost in memories of past adventures. This newfound tranquillity feels alien, unsettling even.\nHowever, a sudden interruption breaks your retirement—a woman dressed in shelter overalls hurries towards you, addressing you by name and beseeching your aid. Trouble looms as your friend, Shelter 7's Overseer, has been kidnapped! With  all other able arms embroiled in the ongoing Fiend and Raider conflicts, there are few capable hands left to lend support. This is your chance to reclaim your former glory.\nWithout hesitation, you and your party gather up your fishing gear. Adventure beckons once more, and you are ready to answer its call!"]
{"$rows_empty":8}
[{"$nulls":4},"Party [Choose Character 1 First]"]
[{"$nulls":4},"(Protagonist - AKA you)",null,"(Party Member 2)"]
[{"$nulls":4},"Character 1 Name:","Pear","Character 2 Name:","Dynamic"]
[{"$nulls":4},"Character 1 Class:","Slugger","Character 2 Class: ","Ranger",{"$nulls":8},"Slugger",{"$f":"IF(Q16=$F$16,\"\",Q16)","v":""}]
[{"$nulls":16},"Thrower",{"$f":"IF(Q17=$F$16,\"\",Q17)","v":"Thrower"}]
[{"$nulls":16},"Ranger",{"$f":"IF(Q18=$F$16,\"\",Q18)","v":"Ranger"}]
[{"$nulls":8},"Disable Battles?",{"$nulls":8},"Yes"]
[{"$nulls":8},"No",{"$nulls":8},"No"]

{"sheet":"Quest Log","index":1,"n_rows":10,"n_cols":7,"rows_kept":10,"hidden":true}
[]
[{"$f":"Map!$BA$14","v":1},"Quest Number","Quest Name","Quest Detail","Status"]
[null,1,{"$f":"F3","v":"Find the Overseer"},{"$f":"G3","v":"Trouble looms as your friend, Shelter 7's Overseer, has been kidnapped! With  all other able arms embroiled in the ongoing Fiend and Raider conflicts, there are few capable hands left to lend support. This is your chance to reclaim your former glory."},{"$f":"IF(A2=1,\"In Progress\",\"Complete\")","v":"In Progress"},{"$f":"Map!BM40","v":"Find the Overseer"},{"$f":"Map!BP40","v":"Trouble looms as your friend, Shelter 7's Overseer, has been kidnapped! With  all other able arms embroiled in the ongoing Fiend and Raider conflicts, there are few capable hands left to lend support. This is your chance to reclaim your former glory."}]
[null,2,{"$f":"IF($A$2>1,F4,\"\")","v":""},{"$f":"IF($A$2>1,G4,\"\")","v":""},{"$f":"IF($A$2=2,\"In Progress\",IF($A$2>1,(\"Complete\"),\"\"))","v":""},{"$f":"Map!BM41","v":"Return the Overseer"},{"$f":"Map!BP41","v":"You have found the Overseer. Quick - get out of town before the Raider's spot you!\nMaybe think about taking her home?"}]
[null,3,{"$f":"IF($A$2>2,F5,\"\")","v":""},{"$f":"IF($A$2>2,G5,\"\")","v":""},{"$f":"IF($A$2=3,\"In Progress\",IF($A$2>2,(\"Complete\"),\"\"))","v":""},{"$f":"Map!BM42","v":"Find alternate sanctuary"},{"$f":"Map!BP42","v":"You don't dare enter the Vault - looks like it is completely overrun by Mutants. Whatever family the Overseer had here is long gone, get out of the area quickly!"}]
[null,4,{"$f":"IF($A$2>3,F6,\"\")","v":""},{"$f":"IF($A$2>3,G6,\"\")","v":""},{"$f":"IF($A$2=4,\"In Progress\",IF($A$2>3,(\"Complete\"),\"\"))","v":""},{"$f":"Map!BM43","v":"Find what happened to the Overseer's daughter"},{"$f":"Map!BP43","v":"This is it! For the first time in weeks the Overseer smiles at you. She feels at home and at rest.\nYou join her family in celebrating her happy return, with one noticeable absentee - the Overseer's daughter is missing!\nWe must find out where she is!"}]
[null,5,{"$f":"IF($A$2>4,F7,\"\")","v":""},{"$f":"IF($A$2>4,G7,\"\")","v":""},{"$f":"IF($A$2=5,\"In Progress\",IF($A$2>4,(\"Complete\"),\"\"))","v":""},{"$f":"Map!BM44","v":"Rescue the Overseer's daughter"},{"$f":"Map!BP44","v":"The town successfully fought off a Mutant invasion. The dying Mutants bragged of taking the Overseer's daughter back into the Mountains"}]
[null,6,{"$f":"IF($A$2>5,F8,\"\")","v":""},{"$f":"IF($A$2>5,G8,\"\")","v":""},{"$f":"IF($A$2=6,\"In Progress\",IF($A$2>5,(\"Complete\"),\"\"))","v":""},{"$f":"Map!BM45","v":"Tell the Head Overseer"},{"$f":"Map!BP45","v":"Your party successfully sneaks into town and rescues the Overseer's daughter. Quick take him to the lead Overseer in Vault 0 and pass on the message of the invading Mutant hoard!"}]
[null,7,{"$f":"IF($A$2>6,F9,\"\")","v":""},{"$f":"IF($A$2>6,G9,\"\")","v":""},{"$f":"IF($A$2=7,\"In Progress\",IF($A$2>6,(\"Complete\"),\"\"))","v":""},{"$f":"Map!BM46","v":"Go Home"},{"$f":"Map!BP46","v":"The two Overseer's speak late through the evening. By morning all the armies of Micel have been raised. The people shall have their revenge, with any Mutant with arms facing their brutal fate!\nThe Head Overseer thanks you greatly for all service, but you aren't needed for the wars that are to come!\nPerhaps it is time to head home?"}]
[{"$nulls":4},{"$f":"IF($A$2=8,\"In Progress\",IF($A$2>7,(\"Complete\"),\"\"))","v":""}]

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[null,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50]
[1,{"$nulls":3},"Beggar's Hole",{"$nulls":42},"Everwinter",{"$nulls":4},"Map Movement",null,"MAP Key",{"$nulls":7},"Message",1,2,3,4,5,6,7,{"$nulls":3},"Key Info for questing"]
[2,{"$nulls":18},"Carnage",{"$nulls":35},"Town",{"$nulls":6},"Beggar's Hole","Welcome to our town Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!","You speak to the Overseer - she tells you that she doesn't recognise the area. She is from Vault 7","The Overseer is distraught. She cannot remember which town  her cousins hailed from, somewhere East, but it definitely isn't this town.","The town successfully fought off a Mutant invasion. The dying Mutants bragged of taking the Overseer's daughter back into the Mountains","The town is awash with Mutant blood. Thankfully the town remains in the people's hands. It seems we are close to the source of the Mutants.","The town is on the mend nicely, and they receive you warmly! Perhaps we best be off visit the Head Overseer?","What a lovely town. You feel fully rested-  but it is really time to be heading back home","."]
[3,{"$nulls":54},"Farming Area",{"$nulls":6},"Vault 7","Welcome to our Vault Adventurer! No, the Overseer isn't here. We have heard rumours that she was taken somewhere to the South. ","You don't dare enter the Vault - looks like it is completely overrun by Mutants. Whatever family the Overseer had here is long gone, get out of the area quickly!","This vault is still infested by Mutants - why have you come back?","This vault is still infested by Mutants - why have you come back?","This vault is still infested by Mutants - why have you come back?","This vault is still infested by Mutants - why have you come back?","The vault is awash with Mutant blood. Thankfully the town has been restored to the people's hands, but at what cost?",".",null,null,"Town Locations","Town Name","Pop up message","Game State Progression"]
[4,{"$nulls":34},"Shadewood",{"$nulls":19},"Plain",{"$nulls":6},"Garen's Rest","Welcome home Adventurer! It seems a group of Raiders did come through our town with a young women captive. They looked to be heading South-East","You speak to the Overseer - she tells you that she doesn't recognise the area. She is from Vault 7","The Overseer is distraught. She cannot remember which town  her cousins hailed from, somewhere East, but it definitely isn't this town.","Welcome to our town Adventurer! We have no idea where the Overseer's daughter is. Rest up and try somewhere else!","Welcome to our town Adventurer! Thank the gods, no Mutants have been sighted near the town walls. Rumour has it they are descending from the mountains in the North?","Welcome to our town Adventurer! Perhaps we best be off visit the Head Overseer?","What an adventure. It is time to put up your legs and rest!",".",null,null,"$D$2",{"$f":"BK3","v":"Beggar's Hole"},{"$f":"VLOOKUP(BW5,$BK$3:$BR$18,$BA$14+1,FALSE)","v":"Welcome to our town Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!"},{"$f":"VLOOKUP(BW5,$BK$21:$BR$36,$BA$14+1,FALSE)","v":1}]
[5,{"$nulls":54},"Water",{"$nulls":6},"Slumberville","Welcome to our town Adventurer! No, the Overseer isn't here. We have heard rumours that she was taken somewhere to along our coast, more to the East.","You speak to the Overseer - she tells you that she doesn't recognise the area. She is from Vault 8","The Overseer is distraught. She cannot remember which town  her cousins hailed from, somewhere East, but it definitely isn't this town.","Welcome to our town Adventurer! We have no idea where the Overseer's daughter is. Rest up and try somewhere else!","Welcome to our town Adventurer! Thank the gods, no Mutants have been sighted near the town walls. Rumour has it they are descending from the mountains in the North?","Welcome to our town Adventurer! Perhaps we best be off visit the Head Overseer?","What a lovely town. You feel fully rested-  but it is really time to be heading back home",".",null,null,"$K$9",{"$f":"BK4","v":"Vault 7"},{"$f":"VLOOKUP(BW6,$BK$3:$BR$18,$BA$14+1,FALSE)","v":"Welcome to our Vault Adventurer! No, the Overseer isn't here. We have heard rumours that she was taken somewhere to the South. "},{"$f":"VLOOKUP(BW6,$BK$21:$BR$36,$BA$14+1,FALSE)","v":1}]
[6,{"$nulls":54},"Mountains",{"$nulls":6},"Carnage","Welcome to our town Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!","You speak to the Overseer - she tells you that she doesn't recognise the area. She is from Vault 9","This town is infested by the stench of Mutants. We better clear out quickly","Your party successfully sneaks into town and rescues the Overseer's daughter. Quick take him to the lead Overseer in Vault 0 and pass on the message of the invading Mutant hoard!","Your party successfully sneaks into town and rescues the Overseer's daughter. Quick take him to the lead Overseer in Vault 0 and pass on the message of the invading Mutant hoard!","This town is infested by the stench of Mutants. We better clear out quickly","The town is awash with Mutant blood. Thankfully the town has been restored to the people's hands, but at what cost?",".",null,null,"$F$13","Garen's Rest","Welcome home Adventurer! It seems a group of Raiders did come through our town with a young women captive. They looked to be heading South-East",1]
[7,{"$nulls":45},"The Curtains",{"$nulls":8},"Bomb Crater",{"$nulls":6},"Haling Cove","You have found the Overseer. Quick - get out of town before the Raider's spot you!\nMaybe think about taking her home?","You speak to the Overseer - she tells you that she doesn't recognise the area. She is from Vault 10","The Overseer is distraught. She cannot remember which town  her cousins hailed from, somewhere East, but it definitely isn't this town.","Welcome to our town Adventurer! We have no idea where the Overseer's daughter is. Rest up and try somewhere else!","Welcome to our town Adventurer! Thank the gods, no Mutants have been sighted near the town walls. Rumour has it they are descending from the mountains in the North?","Welcome to our town Adventurer! Perhaps we best be off visit the Head Overseer?","What a lovely town. You feel fully rested-  but it is really time to be heading back home",".",null,null,"$D$19","Slumberville","Welcome to our town Adventurer! No, the Overseer isn't here. We have heard rumours that she was taken somewhere to along our coast, more to the East.",1]
[8,{"$nulls":10},"Vault 7",{"$nulls":40},"The Region of Mercer",{"$nulls":9},"Lingmell","Welcome to our town Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!","You speak to the Overseer - she tells you that she doesn't recognise the area. She is from Vault 11","The Overseer is distraught. She cannot remember which town  her cousins hailed from, somewhere East, but it definitely isn't this town.","Welcome to our town Adventurer! We have no idea where the Overseer's daughter is. Rest up and try somewhere else!","Welcome to our town Adventurer! Thank the gods, no Mutants have been sighted near the town walls. Rumour has it they are descending from the mountains in the North?","Welcome to our town Adventurer! Perhaps we best be off visit the Head Overseer?","What a lovely town. You feel fully rested-  but it is really time to be heading back home",".",null,null,"$S$3","Carnage","Welcome to our town Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!",1]
[9,{"$nulls":21},"Swadlincote",{"$nulls":29},"Party Location",{"$nulls":9},"Faversham","Welcome to our town Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!","You speak to the Overseer - she tells you that she doesn't recognise the area. She is from Vault 12","The Overseer is distraught. She cannot remember which town  her cousins hailed from, somewhere East, but it definitely isn't this town.","Welcome to our town Adventurer! We have no idea where the Overseer's daughter is. Rest up and try somewhere else!","Welcome to our town Adventurer! Thank the gods, no Mutants have been sighted near the town walls. Rumour has it they are descending from the mountains in the North?","Welcome to our town Adventurer! Perhaps we best be off visit the Head Overseer?","What a lovely town. You feel fully rested-  but it is really time to be heading back home",".",null,null,"$V$19","Haling Cove","You have found the Overseer. Quick - get out of town before the Raider's spot you!\nMaybe think about taking her home?",2]
[10,{"$nulls":51},12,5,{"$f":"ADDRESS(BA11,BB11)","v":"$E$12"},{"$nulls":7},"Porthcrawl","Welcome to our town Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!","You speak to the Overseer - she tells you that she doesn't recognise the area. She is from Vault 13","The Overseer is distraught. She cannot remember which town  her cousins hailed from, somewhere East, but it definitely isn't this town.","Welcome to our town Adventurer! We have no idea where the Overseer's daughter is. Rest up and try somewhere else!","Welcome to our town Adventurer! Thank the gods, no Mutants have been sighted near the town walls. Rumour has it they are descending from the mountains in the North?","Welcome to our town Adventurer! Perhaps we best be off visit the Head Overseer?","What a lovely town. You feel fully rested-  but it is really time to be heading back home",".",null,null,"$AG$25","Lingmell","Welcome to our town Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!",1]
[11,{"$nulls":32},"Faversham",{"$nulls":22},"Count of Turns",{"$nulls":5},"Vault 0","Welcome to our Vault Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!","You speak to the Overseer - she tells you that she doesn't recognise the area. She is from Vault 14","The Overseer is distraught. She cannot remember which town  her cousins hailed from, somewhere East, but it definitely isn't this town.","Welcome to our town Adventurer! We have no idea where the Overseer's daughter is. Rest up and try somewhere else!","Welcome to our town Adventurer! Thank the gods, no Mutants have been sighted near the town walls. Rumour has it they are descending from the mountains in the North?","The two Overseer's speak late through the evening. By morning all the armies of Micel have been raised. The people shall have their revenge, with any Mutant with arms facing their brutal fate!\nThe Head Overseer thanks you greatly for all service, but you aren't needed for the wars that are to come!\nPerhaps it is time to head home?","What a lovely vault city. You feel fully rested-  but it is really time to be heading back home",".",null,null,"$AG$12","Faversham","Welcome to our town Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!",1]
[12,{"$nulls":5},"Garen's Rest",{"$nulls":45},"Game State",null,"Level Up Indicator",{"$nulls":7},"The Curtains","Welcome to our town Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!","You speak to the Overseer - she tells you that she doesn't recognise the area. She is from Vault 15","This is it! For the first time in weeks the Overseer smiles at you. She feels at home and at rest.\nYou join her family in celebrating her happy return, with one noticeable absentee - the Overseer's daughter is missing!\nWe must find out where she is!","Welcome to our town Adventurer! We have no idea where the Overseer's daughter is. Rest up and try somewhere else!","Welcome to our town Adventurer! Thank the gods, no Mutants have been sighted near the town walls. Rumour has it they are descending from the mountains in the North?","Welcome to our town Adventurer! Perhaps we best be off visit the Head Overseer?","What a lovely town. You feel fully rested-  but it is really time to be heading back home",".",null,null,"$AP$21","Porthcrawl","Welcome to our town Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!",1]
[13,{"$nulls":51},1,null,{"$f":"HLOOKUP($BC$22,'Level Exp Tracker'!$F$3:$O$5,3,FALSE)","v":0},null,0,{"$nulls":5},"Everwinter","Welcome to our town Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!","You speak to the Overseer - she tells you that she doesn't recognise the area. She is from Vault 16","The Overseer is distraught. She cannot remember which town  her cousins hailed from, somewhere East, but it definitely isn't this town.","Welcome to our town Adventurer! We have no idea where the Overseer's daughter is. Rest up and try somewhere else!","Welcome to our town Adventurer! Thank the gods, no Mutants have been sighted near the town walls. Rumour has it they are descending from the mountains in the North?","Welcome to our town Adventurer! Perhaps we best be off visit the Head Overseer?","What a lovely town. You feel fully rested-  but it is really time to be heading back home",".",null,null,"$AY$25","Vault 0","Welcome to our Vault Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!",1]
[14,{"$nulls":51},"Player 1",null,"Player 2",{"$nulls":7},"Bracklewhyte","Welcome to our town Adventurer! A Group of Raiders did come through our town with a young women captive. They looked to be following the coast","You speak to the Overseer - she tells you that she doesn't recognise the area. She is from Vault 17","The Overseer is distraught. She cannot remember which town  her cousins hailed from, somewhere East, but it definitely isn't this town.","Welcome to our town Adventurer! We have no idea where the Overseer's daughter is. Rest up and try somewhere else!","Welcome to our town Adventurer! Thank the gods, no Mutants have been sighted near the town walls. Rumour has it they are descending from the mountains in the North?","Welcome to our town Adventurer! Perhaps we best be off visit the Head Overseer?","What a lovely town. You feel fully rested-  but it is really time to be heading back home",".",null,null,"$AV$9","The Curtains","Welcome to our town Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!",1]
[15,{"$nulls":15},"Bracklewhyte",{"$nulls":34},"Name",{"$f":"Intro!F15","v":"Pear"},null,{"$f":"Intro!H15","v":"Dynamic"},{"$nulls":7},"Swadlincote","Welcome to our town Adventurer! No, the Overseer isn't here. We have heard rumours that she was taken somewhere to the South. ","You speak to the Overseer - she tells you that she doesn't recognise the area. She is from Vault 18","The Overseer is distraught. She cannot remember which town  her cousins hailed from, somewhere East, but it definitely isn't this town.","The town successfully fought off a Mutant invasion. The dying Mutants bragged of taking the Overseer's daughter back into the Mountains","The town is awash with Mutant blood. Thankfully the town remains in the people's hands. It seems we are close to the source of the Mutants.","This vault is still infested by Mutants - why have you come back?","What a lovely town. You feel fully rested-  but it is really time to be heading back home",".",null,null,"$AV$3","Everwinter","Welcome to our town Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!",1]
[16,{"$nulls":50},"Image",{"$f":"IF(BA19>0,Battle!B17,Battle!$U$22)","v":{"$error":"#VALUE!"}},null,{"$f":"IF(BC19>0,Battle!C17,Battle!$U$22)","v":{"$error":"#VALUE!"}},{"$nulls":7},"Shadewood","Welcome to our town Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!","You speak to the Overseer - she tells you that she doesn't recognise the area. She is from Vault 19","The Overseer is distraught. She cannot remember which town  her cousins hailed from, somewhere East, but it definitely isn't this town.","Welcome to our town Adventurer! We have no idea where the Overseer's daughter is. Rest up and try somewhere else!","Welcome to our town Adventurer! Thank the gods, no Mutants have been sighted near the town walls. Rumour has it they are descending from the mountains in the North?","Welcome to our town Adventurer! Perhaps we best be off visit the Head Overseer?","What a lovely town. You feel fully rested-  but it is really time to be heading back home",".",null,null,"$P$16","Bracklewhyte","Welcome to our town Adventurer! A Group of Raiders did come through our town with a young women captive. They looked to be following the coast",1]
[17,{"$nulls":61},"Vault 11","Welcome to our Vault Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!","You speak to the Overseer - she tells you that she doesn't recognise the area. She is from Vault 20","The Overseer is distraught. She cannot remember which town  her cousins hailed from, somewhere East, but it definitely isn't this town.","Welcome to our vault  Adventurer! We have no idea where the Overseer's daughter is. Rest up and try somewhere else!","Welcome to our vault Adventurer! Thank the gods, no Mutants have been sighted near the town walls. Rumour has it they are descending from the mountains in the North?","Welcome to our vault Adventurer! Perhaps we best be off visit the Head Overseer?","What a lovely vault. You feel fully rested-  but it is really time to be heading back home",".",null,null,"$V$10","Swadlincote","Welcome to our town Adventurer! No, the Overseer isn't here. We have heard rumours that she was taken somewhere to the South. ",1]
[18,{"$nulls":3},"Slumberville",{"$nulls":17},"Haling Cove",{"$nulls":28},"Current Health",17,null,16,{"$nulls":18},"$AI$5","Shadewood","Welcome to our town Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!",1]
[19,{"$nulls":50},"Total Health",{"$f":"'Character Stats'!C6","v":17},null,{"$f":"'Character Stats'!D6","v":16},{"$nulls":7},"Status Look up",1,2,3,4,5,6,7,{"$nulls":3},"$T$25","Vault 11","Welcome to our Vault Adventurer! No, the Overseer isn't here. Rest up and try somewhere else!",1]
[20,{"$nulls":41},"Porthcrawl",{"$nulls":8},"% Health",{"$f":"BA19/BA20","v":{"v":1,"d":"100%"}},null,{"$f":"BC19/BC20","v":{"v":1,"d":"100%"}},{"$nulls":7},{"$f":"BK3","v":"Beggar's Hole"},1,2,3,5,5,6,7]
[21,{"$nulls":50},"Level",1,null,{"$f":"BA22","v":1},{"$nulls":7},{"$f":"BK4","v":"Vault 7"},1,3,3,4,5,6,7]
[22,{"$nulls":50},"Class",{"$f":"Intro!F16","v":"Slugger"},null,{"$f":"Intro!H16","v":"Ranger"},{"$nulls":7},"Garen's Rest",1,2,3,4,5,6,8]
[23,{"$nulls":47},"Vault 0",{"$nulls":13},"Slumberville",1,2,3,4,5,6,7]
[24,{"$nulls":19},"Vault 11",{"$nulls":12},"Lingmell",{"$nulls":28},"Carnage",1,2,3,6,6,6,7]
[25,{"$nulls":61},"Haling Cove",2,2,3,4,5,6,7]
[{"$nulls":62},"Lingmell",1,2,3,4,5,6,7]
[{"$nulls":62},"Faversham",1,2,3,4,5,6,7]
[{"$nulls":62},"Porthcrawl",1,2,3,4,5,6,7]
[{"$nulls":62},"Vault 0",1,2,3,4,5,7,7]
[{"$nulls":62},"The Curtains",1,2,4,4,5,6,7]
[{"$nulls":62},"Everwinter",1,2,3,4,5,6,7]
[{"$nulls":62},"Bracklewhyte",1,2,3,4,5,6,7]
[{"$nulls":62},"Swadlincote",1,2,3,5,5,6,7]
[{"$nulls":62},"Shadewood",1,2,3,4,5,6,7]
[{"$nulls":62},"Vault 11",1,2,3,4,5,6,7]
[]
[]
[{"$nulls":64},"Quest Name","Quest Goal","Quest State"]
[{"$nulls":64},"Find the Overseer",{"$f":"BK8","v":"Haling Cove"},1,"Trouble looms as your friend, Shelter 7's Overseer, has been kidnapped! With  all other able arms embroiled in the ongoing Fiend and Raider conflicts, there are few capable hands left to lend support. This is your chance to reclaim your former glory."]
[{"$nulls":64},"Return the Overseer",{"$f":"BK4","v":"Vault 7"},2,{"$f":"BL8","v":"You have found the Overseer. Quick - get out of town before the Raider's spot you!\nMaybe think about taking her home?"}]
[{"$nulls":64},"Find alternate sanctuary",{"$f":"BK13","v":"The Curtains"},3,{"$f":"BM4","v":"You don't dare enter the Vault - looks like it is completely overrun by Mutants. Whatever family the Overseer had here is long gone, get out of the area quickly!"}]
[{"$nulls":64},"Find what happened to the Overseer's daughter",{"$f":"BK16","v":"Swadlincote"},4,{"$f":"BN13","v":"This is it! For the first time in weeks the Overseer smiles at you. She feels at home and at rest.\nYou join her family in celebrating her happy return, with one noticeable absentee - the Overseer's daughter is missing!\nWe must find out where she is!"}]
[{"$nulls":64},"Rescue the Overseer's daughter",{"$f":"BK7","v":"Carnage"},5,{"$f":"BO3","v":"The town successfully fought off a Mutant invasion. The dying Mutants bragged of taking the Overseer's daughter back into the Mountains"}]
[{"$nulls":64},"Tell the Head Overseer",{"$f":"BK12","v":"Vault 0"},6,{"$f":"BP7","v":"Your party successfully sneaks into town and rescues the Overseer's daughter. Quick take him to the lead Overseer in Vault 0 and pass on the message of the invading Mutant hoard!"}]
[{"$nulls":64},"Go Home",{"$f":"BK5","v":"Garen's Rest"},7,{"$f":"BQ12","v":"The two Overseer's speak late through the evening. By morning all the armies of Micel have been raised. The people shall have their revenge, with any Mutant with arms facing their brutal fate!\nThe Head Overseer thanks you greatly for all service, but you aren't needed for the wars that are to come!\nPerhaps it is time to head home?"}]
[{"$nulls":65},"End of Game",8,{"$f":"BR5","v":"What an adventure. It is time to put up your legs and rest!"}]

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[]
[{"$nulls":11},"Slugger",2]
[{"$nulls":11},"Thrower",3]
[{"$nulls":11},"Ranger",4]

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["Weapon",{"$f":"'Character Stats'!C15","v":"Baseball Bat"},{"$f":"'Character Stats'!D15","v":"Hunting Rifle"},3,"",2,null,"Note - Movement happens first.",{"$nulls":3},6,7,7,{"$f":"IF(B13=\"\",\"\",N15+0.06)","v":{"v":7.06,"d":"7"}},7.06,{"$f":"IF(HLOOKUP(L15,$B$12:$C$14,3,FALSE)=0,\"\",P15)","v":7.06},2,null,null,"Weapon",{"$f":"HLOOKUP($V$3,'Character Data'!$C$5:$L$21,11,FALSE)","v":"Baseball Bat"},{"$f":"HLOOKUP($W$3,'Character Data'!$C$25:$L$41,11,FALSE)","v":"Molotov"},{"$f":"HLOOKUP($X$3,'Character Data'!$C$45:$L$61,11,FALSE)","v":"Hunting Rifle"},{"$f":"'Character Data'!O15","v":"Sharp Stick"},{"$f":"'Character Data'!P15","v":"Crude Bow"},{"$f":"'Character Data'!Q15","v":"Spear"},{"$f":"'Character Data'!R15","v":"Sling"},{"$f":"'Character Data'!S15","v":"Withering Touch"},{"$f":"'Character Data'!T15","v":"Bite"},{"$f":"'Character Data'!U15","v":"Greataxe"},{"$f":"'Character Data'!V15","v":"Javelin"},{"$f":"'Character Data'!W15","v":"Claws"},{"$f":"'Character Data'!X15","v":"Crude Sword"},{"$f":"'Character Data'!Y15","v":"Crude Bow"}]
["AC",{"$f":"'Character Stats'!C13","v":16},{"$f":"'Character Stats'!D13","v":14},4,"",{"$nulls":6},7,11,8,{"$f":"IF(C13=\"\",\"\",N16+0.07)","v":{"v":8.07,"d":"8"}},8.07,{"$f":"IF(HLOOKUP(L16,$B$12:$C$14,3,FALSE)=0,\"\",P16)","v":8.07},1,null,null,"Hit Extra",{"$f":"HLOOKUP($V$3,'Character Data'!$C$5:$L$21,12,FALSE)","v":5},{"$f":"HLOOKUP($W$3,'Character Data'!$C$25:$L$41,12,FALSE)","v":5},{"$f":"HLOOKUP($X$3,'Character Data'!$C$45:$L$61,12,FALSE)","v":5},{"$f":"'Character Data'!O16","v":4},{"$f":"'Character Data'!P16","v":4},{"$f":"'Character Data'!Q16","v":4},{"$f":"'Character Data'!R16","v":4},{"$f":"'Character Data'!S16","v":5},{"$f":"'Character Data'!T16","v":4},{"$f":"'Character Data'!U16","v":5},{"$f":"'Character Data'!V16","v":5},{"$f":"'Character Data'!W16","v":6},{"$f":"'Character Data'!X16","v":3},{"$f":"'Character Data'!Y16","v":3}]
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["Initiative Bonus",{"$f":"HLOOKUP(B$19,$U$2:$X$21,13,FALSE)","v":1},{"$f":"HLOOKUP(C$19,$U$2:$X$21,13,FALSE)","v":3},6,2,{"$nulls":15},"Attack number of Di",{"$f":"HLOOKUP($V$3,'Character Data'!$C$5:$L$21,14,FALSE)","v":2},{"$f":"HLOOKUP($W$3,'Character Data'!$C$25:$L$41,14,FALSE)","v":1},{"$f":"HLOOKUP($X$3,'Character Data'!$C$45:$L$61,14,FALSE)","v":1},{"$f":"'Character Data'!O18","v":1},{"$f":"'Character Data'!P18","v":1},{"$f":"'Character Data'!Q18","v":1},{"$f":"'Character Data'!R18","v":1},{"$f":"'Character Data'!S18","v":4},{"$f":"'Character Data'!T18","v":2},{"$f":"'Character Data'!U18","v":1},{"$f":"'Character Data'!V18","v":1},{"$f":"'Character Data'!W18","v":3},{"$f":"'Character Data'!X18","v":1},{"$f":"'Character Data'!Y18","v":1}]
["Class",{"$f":"Map!BA23","v":"Slugger"},{"$f":"Map!BC23","v":"Ranger"},7,1,{"$nulls":15},"Extra Attack",{"$f":"HLOOKUP($V$3,'Character Data'!$C$5:$L$21,15,FALSE)","v":3},{"$f":"HLOOKUP($W$3,'Character Data'!$C$25:$L$41,15,FALSE)","v":0},{"$f":"HLOOKUP($X$3,'Character Data'!$C$45:$L$61,15,FALSE)","v":3},{"$f":"'Character Data'!O19","v":2},{"$f":"'Character Data'!P19","v":2},{"$f":"'Character Data'!Q19","v":2},{"$f":"'Character Data'!R19","v":2},{"$f":"'Character Data'!S19","v":3},{"$f":"'Character Data'!T19","v":2},{"$f":"'Character Data'!U19","v":3},{"$f":"'Character Data'!V19","v":3},{"$f":"'Character Data'!W19","v":5},{"$f":"'Character Data'!X19","v":1},{"$f":"'Character Data'!Y19","v":1}]
["Attack Range",{"$f":"'Character Stats'!C21","v":1},{"$f":"'Character Stats'!D21","v":24},{"$nulls":17},"Mvmt",{"$f":"HLOOKUP($V$3,'Character Data'!$C$5:$L$21,16,FALSE)","v":6},{"$f":"HLOOKUP($W$3,'Character Data'!$C$25:$L$41,16,FALSE)","v":6},{"$f":"HLOOKUP($X$3,'Character Data'!$C$45:$L$61,16,FALSE)","v":7},{"$f":"'Character Data'!O20","v":6},{"$f":"'Character Data'!P20","v":6},{"$f":"'Character Data'!Q20","v":6},{"$f":"'Character Data'!R20","v":6},{"$f":"'Character Data'!S20","v":3},{"$f":"'Character Data'!T20","v":6},{"$f":"'Character Data'!U20","v":6},{"$f":"'Character Data'!V20","v":6},{"$f":"'Character Data'!W20","v":10},{"$f":"'Character Data'!X20","v":6},{"$f":"'Character Data'!Y20","v":6}]
["Mvmt Range",{"$f":"'Character Stats'!C20","v":6},{"$f":"'Character Stats'!D20","v":7},{"$nulls":17},"Range of Attack",{"$f":"HLOOKUP($V$3,'Character Data'!$C$5:$L$21,17,FALSE)","v":1},{"$f":"HLOOKUP($W$3,'Character Data'!$C$25:$L$41,17,FALSE)","v":12},{"$f":"HLOOKUP($X$3,'Character Data'!$C$45:$L$61,17,FALSE)","v":24},{"$f":"'Character Data'!O21","v":1},{"$f":"'Character Data'!P21","v":12},{"$f":"'Character Data'!Q21","v":1},{"$f":"'Character Data'!R21","v":12},{"$f":"'Character Data'!S21","v":1},{"$f":"'Character Data'!T21","v":1},{"$f":"'Character Data'!U21","v":1},{"$f":"'Character Data'!V21","v":6},{"$f":"'Character Data'!W21","v":1},{"$f":"'Character Data'!X21","v":1},{"$f":"'Character Data'!Y21","v":15}]
[{"$nulls":13},"Round +1",{"$f":"F13+1","v":0},{"$nulls":5},{"$error":"#VALUE!"},{"$error":"#VALUE!"},{"$error":"#VALUE!"},{"$error":"#VALUE!"},{"$error":"#VALUE!"},{"$error":"#VALUE!"},{"$error":"#VALUE!"},{"$error":"#VALUE!"},{"$error":"#VALUE!"},{"$error":"#VALUE!"},{"$error":"#VALUE!"},{"$error":"#VALUE!"},{"$error":"#VALUE!"},{"$error":"#VALUE!"},{"$error":"#VALUE!"}]
[{"$nulls":28},2,4,6,8,10,12,14]
{"$rows_empty":8}
["Linked"]
[null,1,2,3,4,5,6,7]
["Creature",{"$f":"IFERROR(B3,\"\")","v":"Giant Rat"},{"$f":"IFERROR(C3,\"\")","v":"Giant Rat"},{"$f":"IFERROR(D3,\"\")","v":""},{"$f":"IFERROR(E3,\"\")","v":""},{"$f":"IFERROR(F3,\"\")","v":""},{"$f":"B13","v":"Pear"},{"$f":"C13","v":"Dynamic"}]
["Target",{"$f":"IF((HLOOKUP(IF(L6=1,$B$12,$C$12),$B$12:$C$14,3,FALSE)=0),IF(L6=2,$B$12,$C$12),IF(L6=1,$B$12,$C$12))","v":6},{"$f":"IF((HLOOKUP(IF(M6=1,$B$12,$C$12),$B$12:$C$14,3,FALSE)=0),IF(M6=2,$B$12,$C$12),IF(M6=1,$B$12,$C$12))","v":7},{"$f":"IF((HLOOKUP(IF(N6=1,$B$12,$C$12),$B$12:$C$14,3,FALSE)=0),IF(N6=2,$B$12,$C$12),IF(N6=1,$B$12,$C$12))","v":7},{"$f":"IF((HLOOKUP(IF(O6=1,$B$12,$C$12),$B$12:$C$14,3,FALSE)=0),IF(O6=2,$B$12,$C$12),IF(O6=1,$B$12,$C$12))","v":7},{"$f":"IF((HLOOKUP(IF(P6=1,$B$12,$C$12),$B$12:$C$14,3,FALSE)=0),IF(P6=2,$B$12,$C$12),IF(P6=1,$B$12,$C$12))","v":6},{"$f":"I13","v":1},{"$f":"J13","v":2}]
["Distance from target",{"$f":"HLOOKUP(B33,$A$2:$F$10,IF(B35=6,8,9),FALSE)-0.01","v":{"v":0.89,"d":"1"}},{"$f":"HLOOKUP(C33,$A$2:$F$10,IF(C35=6,8,9),FALSE)-0.01","v":{"v":0.99,"d":"1"}},{"$f":"HLOOKUP(D33,$A$2:$F$10,IF(D35=6,8,9),FALSE)-0.01","v":{"v":6.99,"d":"7"}},{"$f":"HLOOKUP(E33,$A$2:$F$10,IF(E35=6,8,9),FALSE)-0.01","v":{"v":6.99,"d":"7"}},{"$f":"HLOOKUP(F33,$A$2:$F$10,IF(F35=6,8,9),FALSE)-0.01","v":{"v":0.89,"d":"1"}},{"$f":"HLOOKUP($G$35,$B$2:$F$10,8,FALSE)-0.01","v":{"v":0.89,"d":"0.890"}},{"$f":"HLOOKUP($G$35,$B$2:$F$10,8,FALSE)-0.01","v":{"v":0.89,"d":"1"}}]
["Range of attack",{"$f":"IFERROR(HLOOKUP(B3,$Y$2:$AI$21,20,FALSE),\"\")","v":1},{"$f":"IFERROR(HLOOKUP(C3,$Y$2:$AI$21,20,FALSE),\"\")","v":1},{"$f":"IFERROR(HLOOKUP(D3,$Y$2:$AI$21,20,FALSE),\"\")","v":""},{"$f":"IFERROR(HLOOKUP(E3,$Y$2:$AI$21,20,FALSE),\"\")","v":""},{"$f":"IFERROR(HLOOKUP(F3,$Y$2:$AI$21,20,FALSE),\"\")","v":""},{"$f":"B20","v":{"v":1,"d":"1.000"}},{"$f":"C20","v":24},null,"Initiative Order","Combatant list"]
["Mvmt possible",{"$f":"B8","v":6},{"$f":"C8","v":6},"","","",{"$f":"B21","v":6},{"$f":"C21","v":7},null,{"$f":"E13","v":""},{"$f":"D13","v":1}]
["Currently attack?",{"$f":"IF(B37>B36,\"Y\",\"N\")","v":"Y"},"Y","Y","Y","Y",{"$f":"IF(G37>G36,\"Y\",\"N\")","v":"Y"},"Y",null,"",{"$f":"D14","v":2},{"$f":"VLOOKUP($F$15,$J$37:$K$44,2,FALSE)","v":6}]
["Attack post movement?",{"$f":"IF(B37>(B36-B41),\"Y\",\"N\")","v":"Y"},{"$f":"IFERROR(IF(C37>(C36-C41),\"Y\",\"N\"),\"N\")","v":"Y"},{"$f":"IFERROR(IF(D37>(D36-D41),\"Y\",\"N\"),\"N\")","v":"Y"},{"$f":"IFERROR(IF(E37>(E36-E41),\"Y\",\"N\"),\"N\")","v":"Y"},{"$f":"IFERROR(IF(F37>(F36-F41),\"Y\",\"N\"),\"N\")","v":"Y"},{"$f":"IFERROR(IF(G37>(G36-G41),\"Y\",\"N\"),\"N\")","v":"Y"},"Y",null,"",3]
["Movment Used",{"$f":"IF(B39=\"N\",B38,0)","v":0},{"$f":"IF(C39=\"N\",C38,0)","v":0},{"$f":"IF(D39=\"N\",D38,0)","v":0},{"$f":"IF(E39=\"N\",E38,0)","v":0},{"$f":"IF(F39=\"N\",F38,0)","v":0},{"$f":"IFERROR(VALUE(I14),0)","v":6},{"$f":"IFERROR(VALUE(J14),0)","v":0},null,"",4]
["New Distance",{"$f":"MAX(B36-B41,1)","v":1},{"$f":"IFERROR(MAX(C36-C41,1),1)","v":1},{"$f":"IFERROR(MAX(D36-D41,1),1)","v":6.99},{"$f":"IFERROR(MAX(E36-E41,1),1)","v":6.99},{"$f":"IFERROR(MAX(F36-F41,1),1)","v":1},{"$f":"IFERROR(MAX(G36-G41,1),1)","v":1},1,null,"",5]
["Target AC",{"$f":"IF(B35=6,$B$16,$C$16)","v":16},{"$f":"IF(C35=6,$B$16,$C$16)","v":14},{"$f":"IF(D35=6,$B$16,$C$16)","v":14},{"$f":"IF(E35=6,$B$16,$C$16)","v":14},{"$f":"IF(F35=6,$B$16,$C$16)","v":16},{"$f":"HLOOKUP($G$35,$B$2:$F$10,6,FALSE)","v":12},{"$f":"HLOOKUP($G$35,$B$2:$F$10,6,FALSE)","v":12},null,2,6]
["Hit Extra",{"$f":"HLOOKUP(B$3,$Y$2:$AI$21,15,FALSE)","v":4},{"$f":"IFERROR(HLOOKUP(C$3,$Y$2:$AI$21,15,FALSE),\"\")","v":4},{"$f":"IFERROR(HLOOKUP(D$3,$Y$2:$AI$21,15,FALSE),\"\")","v":""},{"$f":"IFERROR(HLOOKUP(E$3,$Y$2:$AI$21,15,FALSE),\"\")","v":""},{"$f":"IFERROR(HLOOKUP(F$3,$Y$2:$AI$21,15,FALSE),\"\")","v":""},{"$f":"HLOOKUP(B$19,$V$2:$AI$21,15,FALSE)","v":5},{"$f":"HLOOKUP(C$19,$V$2:$AI$21,15,FALSE)","v":5},null,1,7]
["Basic Attack Di",{"$f":"HLOOKUP(B$3,$Y$2:$AI$21,16,FALSE)","v":4},{"$f":"IFERROR(HLOOKUP(C$3,$Y$2:$AI$21,16,FALSE),\"\")","v":4},{"$f":"IFERROR(HLOOKUP(D$3,$Y$2:$AI$21,16,FALSE),\"\")","v":""},{"$f":"IFERROR(HLOOKUP(E$3,$Y$2:$AI$21,16,FALSE),\"\")","v":""},{"$f":"IFERROR(HLOOKUP(F$3,$Y$2:$AI$21,16,FALSE),\"\")","v":""},{"$f":"HLOOKUP(B$19,$V$2:$AI$21,16,FALSE)","v":6},{"$f":"HLOOKUP(C$19,$V$2:$AI$21,16,FALSE)","v":8}]
["Attack number of Di",{"$f":"HLOOKUP(B$3,$Y$2:$AI$21,17,FALSE)","v":2},{"$f":"IFERROR(HLOOKUP(C$3,$Y$2:$AI$21,17,FALSE),\"\")","v":2},{"$f":"IFERROR(HLOOKUP(D$3,$Y$2:$AI$21,17,FALSE),\"\")","v":""},{"$f":"IFERROR(HLOOKUP(E$3,$Y$2:$AI$21,17,FALSE),\"\")","v":""},{"$f":"IFERROR(HLOOKUP(F$3,$Y$2:$AI$21,17,FALSE),\"\")","v":""},{"$f":"HLOOKUP(B$19,$V$2:$AI$21,17,FALSE)","v":2},{"$f":"HLOOKUP(C$19,$V$2:$AI$21,17,FALSE)","v":1},null,null,{"$f":"I12","v":"Pear"},{"$f":"J12","v":"Dynamic"}]
["Extra Attack",{"$f":"HLOOKUP(B$3,$Y$2:$AI$21,18,FALSE)","v":2},{"$f":"IFERROR(HLOOKUP(C$3,$Y$2:$AI$21,18,FALSE),\"\")","v":2},{"$f":"IFERROR(HLOOKUP(D$3,$Y$2:$AI$21,18,FALSE),\"\")","v":""},{"$f":"IFERROR(HLOOKUP(E$3,$Y$2:$AI$21,18,FALSE),\"\")","v":""},{"$f":"IFERROR(HLOOKUP(F$3,$Y$2:$AI$21,18,FALSE),\"\")","v":""},{"$f":"HLOOKUP(B$19,$V$2:$AI$21,18,FALSE)","v":3},{"$f":"HLOOKUP(C$19,$V$2:$AI$21,18,FALSE)","v":3},null,1,{"$f":"IF(B$21+0.01>$J47,$J47,\"\")","v":1},{"$f":"IF(C$21+0.01>$J47,$J47,\"\")","v":1}]
["Attack Roll",{"$f":"RANDBETWEEN(1,20)+B44","v":6},{"$f":"IFERROR(RANDBETWEEN(1,20)+C44,0)","v":23},{"$f":"IFERROR(RANDBETWEEN(1,20)+D44,0)","v":0},{"$f":"IFERROR(RANDBETWEEN(1,20)+E44,0)","v":0},{"$f":"IFERROR(RANDBETWEEN(1,20)+F44,0)","v":0},25,15,null,2,{"$f":"IF(B$21+0.01>$J48,$J48,\"\")","v":2},{"$f":"IF(C$21+0.01>$J48,$J48,\"\")","v":2}]
["Hit?",{"$f":"IF(B48>B43-0.01,\"Y\",\"N\")","v":"N"},"Y","N","N","N","Y","Y",null,3,3,3]
["Damage",{"$f":"RANDBETWEEN(1,B45)*B46+B47","v":6},{"$f":"IFERROR(RANDBETWEEN(1,C45)*C46+C47,0)","v":6},{"$f":"IFERROR(RANDBETWEEN(1,D45)*D46+D47,0)","v":0},{"$f":"IFERROR(RANDBETWEEN(1,E45)*E46+E47,0)","v":0},{"$f":"IFERROR(RANDBETWEEN(1,F45)*F46+F47,0)","v":0},5,11,null,4,4,4]
[null,{"$f":"B34","v":"Giant Rat"},{"$f":"C34","v":"Giant Rat"},"","","","Pear","Dynamic",null,5,5,5]
["Copied",{"$nulls":8},6,6,6]
[null,1,2,3,4,5,6,7,null,7,"",7,{"$nulls":13},{"$f":"IF(L5=0,\"\",$N$1)","v":7}]
["Creature","Giant Rat","Giant Rat","","","","Pear","Dynamic",null,8,"",""]
["Target",6,7,7,7,6,2,2,null,9,"",""]
["Distance from target",0.89,0.99,6.99,6.99,0.89,0.89,0.89,null,10,"",""]
["Range of attack",1,1,"","","",1,24,null,11,"",""]
["Mvmt possible",6,6,"","","",6,7,null,12,"",""]
["Currently attack?","Y","Y","Y","Y","Y","Y","Y"]
["Attack post movement?","Y","Y","Y","Y","Y","Y","Y"]
["Movment Used",0,0,0,0,0,6,0]
["New Distance",1,1,6.99,6.99,1,1,1]
["Target AC",16,14,14,14,16,12,12]
["Hit Extra",4,4,"","","",5,5]
["Basic Attack Di",4,4,"","","",6,8]
["Attack number of Di",2,2,"","","",2,1]
["Extra Attack",2,2,"","","",3,3]
["Attack Roll",23,20,0,0,0,25,24]
["Hit?","Y","Y","N","N","N","Y","Y"]
["DaThrower",8,6,0,0,0,13,7]
[]
[null,"Live version based on turn order and copied cells"]
[null,{"$f":"\"It's \" &E73&\"'s turn\"","v":"It's Pear's turn"},null,null,{"$f":"HLOOKUP($F$73,$A$53:$H$54,2,FALSE)","v":"Pear"},{"$f":"VLOOKUP($F$15,$J$38:$K$44,2,FALSE)","v":6}]
[null,{"$f":"E73&\" moves \"&E74&\" metres\"","v":"Pear moves 6 metres"},null,null,{"$f":"HLOOKUP($F$73,$A$53:$H$61,9,FALSE)","v":6}]
[null,{"$f":"E73&\" targets \"&F75","v":"Pear targets Giant Rat"},null,null,{"$f":"HLOOKUP(F73,A53:H55,3,FALSE)","v":2},{"$f":"HLOOKUP($E$75,$B$53:$H$54,2,FALSE)","v":"Giant Rat"}]
[null,{"$f":"IF(F76=\"N\",E73&\" is out of Range\",IF(E76=\"N\",E73&\" misses\",E73&\" hits\"))","v":"Pear hits"},null,null,{"$f":"HLOOKUP($F$73,$A$53:$H$70,17,FALSE)","v":"Y"},{"$f":"HLOOKUP($F$73,$A$53:$H$70,8,FALSE)","v":"Y"}]
[null,{"$f":"IF(E77=\"N\",E73&\" ends their turn\",E73&\" hits \"&F75&\" for \"&F77&\" damage\")","v":"Pear hits Giant Rat for 13 damage"},null,null,{"$f":"IF(E76=\"N\",\"N\",IF(F76=\"N\",\"N\",\"Y\"))","v":"Y"},{"$f":"HLOOKUP($F$73,$B$53:$H$70,18,FALSE)","v":13}]
[]
[null,"Copy After Every Turn"]
[null,1,2,3,4,5,6,7]
["Starting HP",0,0,0,0,0,2,4]
["Damage",{"$f":"IFERROR(IF(B80=$E$75,IF($E$77=\"Y\",$F$77,0),0),0)","v":0},13,0,0,0,0,0]
["New HP",{"$f":"IF(B5=0,0,IFERROR(MAX(0,B81-B82),B81))","v":0},{"$f":"IF(C5=0,0,IFERROR(MAX(0,C81-C82),C81))","v":0},{"$f":"IF(D5=0,0,IFERROR(MAX(0,D81-D82),D81))","v":0},{"$f":"IF(E5=0,0,IFERROR(MAX(0,E81-E82),E81))","v":0},{"$f":"IF(F5=0,0,IFERROR(MAX(0,F81-F82),F81))","v":0},{"$f":"IF(B14=0,0,IFERROR(MAX(0,G81-G82),G81))","v":2},{"$f":"IF(C14=0,0,IFERROR(MAX(0,H81-H82),H81))","v":4}]
["Starting Distance from A",{"$f":"B9","v":0.9},{"$f":"C9","v":0.9},0.9,0.9,0.9]
["Mvmt (enemy)",{"$f":"IF($F$73=B80,$E$74,0)","v":0},{"$f":"IF($F$73=C80,$E$74,0)","v":0},{"$f":"IF($F$73=D80,$E$74,0)","v":0},{"$f":"IF($F$73=E80,$E$74,0)","v":0},{"$f":"IF($F$73=F80,$E$74,0)","v":0}]
["Mvmt (Player A)",{"$f":"IF($F$73=6,$E$74,0)","v":6},{"$f":"IF($F$73=6,$E$74,0)","v":6},{"$f":"IF($F$73=6,$E$74,0)","v":6},{"$f":"IF($F$73=6,$E$74,0)","v":6},{"$f":"IF($F$73=6,$E$74,0)","v":6}]
["New Distance from A",{"$f":"IFERROR(MAX(0.9,B84-B85-B86),0.9)","v":{"v":0.9,"d":"1"}},{"$f":"IFERROR(MAX(0.9,C84-C85-C86),0.9)","v":{"v":0.9,"d":"1"}},{"$f":"IFERROR(MAX(0.9,D84-D85-D86),0.9)","v":{"v":0.9,"d":"1"}},{"$f":"IFERROR(MAX(0.9,E84-E85-E86),0.9)","v":{"v":0.9,"d":"1"}},{"$f":"IFERROR(MAX(0.9,F84-F85-F86),0.9)","v":{"v":0.9,"d":"1"}}]
["Starting Distance from B",{"$f":"B10","v":0.9},{"$f":"C10","v":1},7,7,7]
["Mvmt (enemy)",{"$f":"IF($F$73=B80,$E$74,0)","v":0},{"$f":"IF($F$73=C80,$E$74,0)","v":0},{"$f":"IF($F$73=D80,$E$74,0)","v":0},{"$f":"IF($F$73=E80,$E$74,0)","v":0},{"$f":"IF($F$73=F80,$E$74,0)","v":0}]
["Mvmt (Player B)",{"$f":"IF($F$73=7,$E$74,0)","v":0},{"$f":"IF($F$73=7,$E$74,0)","v":0},{"$f":"IF($F$73=7,$E$74,0)","v":0},{"$f":"IF($F$73=7,$E$74,0)","v":0},{"$f":"IF($F$73=7,$E$74,0)","v":0}]
["New Distance from B",{"$f":"IFERROR(MAX(0.9,B88-B89-B90),0.9)","v":{"v":0.9,"d":"1"}},{"$f":"IFERROR(MAX(0.9,C88-C89-C90),0.9)","v":1},{"$f":"IFERROR(MAX(0.9,D88-D89-D90),0.9)","v":7},{"$f":"IFERROR(MAX(0.9,E88-E89-E90),0.9)","v":7},{"$f":"IFERROR(MAX(0.9,F88-F89-F90),0.9)","v":7}]
[]
[]
["Starting HP",{"$f":"HLOOKUP(B$3,$Y$2:$AI$21,3,FALSE)","v":7},{"$f":"IFERROR(HLOOKUP(C$3,$Y$2:$AI$21,3,FALSE),0)","v":7},{"$f":"IFERROR(HLOOKUP(D$3,$Y$2:$AI$21,3,FALSE),0)","v":0},{"$f":"IFERROR(HLOOKUP(E$3,$Y$2:$AI$21,3,FALSE),0)","v":0},{"$f":"IFERROR(HLOOKUP(F$3,$Y$2:$AI$21,3,FALSE),0)","v":0},{"$f":"Map!BA19","v":17},{"$f":"Map!BC19","v":16}]

{"sheet":"Information","index":5,"n_rows":47,"n_cols":2,"rows_kept":47,"hidden":true,"merged":[[3,1,3,11],[4,1,4,11],[11,1,11,11],[20,1,21,11],[23,1,24,11],[27,1,29,11],[35,1,36,11],[46,1,47,11]]}
[]
[]
[]
[null,"Welcome to the world of Mercer!"]
[null,"Mercer is the home of a Fallout inspired adventure game"]
[]
[null,"There are two key game components to understand to get maximum fun"]
[null,"1. Mapping and Questing"]
[null,"2. Battling"]
[]
[null,"Mapping and Questing"]
[null,"The 'Map' tab is the central hub of this game - where you and your party will seek to save Mercer from the latest threat."]
[null,"- You and your party are represented by the Red Circle"]
[null,"- Towns/Shelter (and quest locations) are in purple"]
[null,"- Moveable land is in green (light green for plains, dark green for farmland)"]
[null,"- You can move your party using the arrow buttons (CellsAZ2-BB6)"]
[]
[null,"If you are ever stuck - refer back to the quest log for clues, or head to the nearest town to see if that will help!"]
[]
[null,"Battle Mode"]
[null,"Note - If at any stage the battle mode seems too hard. Start a new campaign with 'Disable Battle' mode switched to yes, this will disable all battles and allow for peaceful adventuring/questing."]
[]
[]
[null,"Battles can leave your party outnumbered - anywhere between 1 to 5 enemies will spawn to fight your party - so be prepared at all times!"]
[]
[]
[null,"Battles use a simplified version of DnD mechanics, with four features important to understand:"]
[null,"1. Initiative: The world of Mercer uses turn based battle mechanics. This means each creature takes it in turn to move and attack. The order of this is defined by an initiative dice roll, where the highest roll gets to go first. This order is set in the first round of combat and stays consistent throughout the battle"]
[]
[]
[]
[null,"2. Range and Movement: "]
[null,"Battles take place on a wide battle arena, where distance is important."]
[null,"Each creature has their own movement they can achieve each turn, as well as different ranges of attack."]
[null,"You can only attack a creature if you are within range."]
[null,"Melee creatures for example can only attack when they are next to another creature, but ranged attacks can benefit from being at a distance"]
[]
[null,"Make sure to track the distance between your party and your enemy!"]
[]
[null,"3. Hitting an Enemy"]
[null,"Once you are in range of attacking the enemy, we now need to see if your attack hits or not."]
[null,"This hit roll is all based on armour class and randomly probability."]
[null,"If your roll falls below the enemy armour class, the attack will miss."]
[]
[null,"4. Damage Calculation"]
[null,"Each weapon and attack move has the capability of hitting a range of damage. This damage scales with your level"]
[null,"Details on what dice and bonuses are added to your attack role are shown on the Character Stats screen (accessible via the map)"]

{"sheet":"Game Resource-->","index":6,"n_rows":0,"n_cols":0,"rows_kept":0,"hidden":true}

{"sheet":"Character Data","index":7,"n_rows":61,"n_cols":33,"rows_kept":61,"hidden":true}
[{"$nulls":13},"Enemy Types",{"$nulls":12},"Mutant Warrior",null,"Feral Warrior"]
[{"$nulls":26},"Mutant Shooter",null,"Feral Shooter"]
[null,"Character",{"$nulls":11},"Character"]
[null,"Slugger"]
[null,"Level",1,2,3,4,5,6,7,8,9,10,null,"Level","Mutant Warrior","Mutant Shooter","Feral Warrior","Feral Archer","Ghost","Giant Rat","Fiend Warrior","Fiend Shooter","Bear","Raider Warrior","Raider Archer",null,"Ghost",null,"Rats"]
[null,"HP",17,25,33,41,49,57,65,73,81,89,null,"HP",7,7,13,13,45,7,15,15,34,11,11]
[null,"Strength",17,17,17,18,18,18,18,20,20,20,null,"Strength",8,8,10,10,7,7,16,16,19,11,null,null,"Fiend Warrior",null,"Bear"]
[null,"Dexterity",13,13,13,14,14,14,14,16,16,16,null,"Dexterity",14,14,14,14,13,15,12,12,10,12,null,null,"Fiend Shooter"]
[null,"Constitution",15,15,15,15,15,15,15,15,15,15,null,"Constitution",10,10,15,15,10,11,16,16,16,12]
[null,"Intelligence",10,10,10,10,10,10,10,10,10,10,null,"Intelligence",10,10,6,6,10,2,7,7,2,10,null,null,"Raider Warrior"]
[null,"Wisdom",12,12,12,12,12,12,12,12,12,12,null,"Wisdom",8,8,8,8,12,10,11,11,4,10,null,null,"Raider Archer"]
[null,"Charisma",8,8,8,8,8,8,8,8,8,8,null,"Charisma",8,8,5,5,17,4,10,10,13,10,{"$nulls":3},"Prob.",1,2,3,4,5]
[null,"AC",16,16,16,16,16,16,16,16,16,17,null,"AC",15,15,13,13,11,12,13,13,7,12,12,null,null,"Small Group of Mutants","Mutant Warrior","Mutant Shooter"]
[null,"Inititive Bonus",1,1,1,2,2,2,4,5,5,5,null,"Inititive Bonus",0,0,0,0,0,0,0,0,0,0,0,null,null,"Group of Mutants","Mutant Warrior","Mutant Warrior","Mutant Shooter"]
[null,"Weapon","Baseball Bat","Baseball Bat","Baseball Bat","Baseball Bat","Baseball Bat","Baseball Bat","Baseball Bat","Baseball Bat","Baseball Bat","Baseball Bat",null,"Weapon","Sharp Stick","Crude Bow","Spear","Sling","Withering Touch","Bite","Greataxe","Javelin","Claws","Crude Sword","Crude Bow",null,null,"Large Groub of Mutants","Mutant Warrior","Mutant Warrior","Mutant Shooter","Mutant Warrior","Mutant Shooter"]
[null,"Hit Extra",5,5,5,6,7,7,7,8,9,9,null,"Hit Extra",4,4,4,4,5,4,5,5,6,3,3,null,null,"Ghost","Ghost","Ghost","Ghost"]
[null,"Basic Attack Di",6,6,6,6,6,6,6,6,6,6,null,"Basic Attack Di",6,6,6,6,5,4,12,6,6,6,8,null,null,"Small Group of Fiends","Fiend Warrior","Fiend Shooter","Fiend Warrior","Fiend Warrior","Fiend Shooter"]
[null,"Attack number of Di",2,2,2,2,4,4,4,4,4,4,null,"Attack number of Di",1,1,1,1,4,2,1,1,3,1,1,null,null,"Group of Fiends","Fiend Warrior","Fiend Shooter","Fiend Warrior"]
[null,"Extra Attack",3,3,3,4,4,4,4,5,5,5,null,"Extra Attack",2,2,2,2,3,2,3,3,5,1,1,null,null,"Small group of Raiders","Raider Warrior","Raider Archer"]
[null,"Mvmt",6,6,6,6,9,9,9,9,12,12,null,"Mvmt",6,6,6,6,3,6,6,6,10,6,6,null,null,"Group of Raiders","Raider Warrior","Raider Archer","Raider Warrior","Raider Archer"]
[null,"Range of Attack",1,1,1,1,1,1,1,1,1,1,null,"Range of Attack",1,12,1,12,1,1,1,6,1,1,15,null,null,"Giant Rat","Giant Rat","Giant Rat","Giant Rat","Giant Rat","Giant Rat"]
[{"$nulls":27},"Bear","Bear"]
[null,"Character",{"$nulls":25},"Small group of Ferals","Feral Warrior","Feral Shooter"]
[null,"Thrower",{"$nulls":11},"Types of Battle","Range",{"$nulls":12},"Group of Ferals","Feral Warrior","Feral Shooter","Feral Warrior","Feral Shooter","Feral Warrior"]
[null,"Level",1,2,3,4,5,6,7,8,9,10,null,"Ambush",7]
[null,"HP",13,19,25,35,42,49,56,63,70,77,null,"Meet",13]
[null,"Strength",9,9,9,9,9,9,9,9,9,9,null,"Planned",25]
[null,"Dexterity",14,14,14,14,14,14,14,14,14,14]
[null,"Constitution",15,15,15,16,16,16,16,17,17,17]
[null,"Intelligence",16,16,16,17,17,17,17,18,18,18]
[null,"Wisdom",11,11,11,11,11,11,11,11,11,11]
[null,"Charisma",13,13,13,13,13,13,13,13,13,13]
[null,"AC",12,12,12,12,12,12,12,12,12,12]
[null,"Inititive Bonus",2,2,2,2,2,2,2,2,2,2]
[null,"Weapon","Molotov","Molotov","Molotov","Molotov","Molotov","Molotov","Molotov","Molotov","Molotov","Molotov"]
[null,"Hit Extra",5,5,5,5,6,6,6,7,8,8]
[null,"Basic Attack Di",12,12,12,12,12,12,12,12,12,12]
[null,"Attack number of Di",1,1,2,2,3,3,4,4,5,5]
[null,"Extra Attack",0,0,0,0,0,0,0,0,0,0]
[null,"Mvmt",6,6,6,6,6,6,6,6,6,6]
[null,"Range of Attack",12,12,12,12,12,12,12,12,12,12]
[]
[null,"Character"]
[null,"Ranger"]
[null,"Level",1,2,3,4,5,6,7,8,9,10]
[null,"HP",16,23,30,37,44,51,58,73,81,89]
[null,"Strength",12,12,12,12,12,12,12,12,12,12]
[null,"Dexterity",17,17,17,18,18,18,18,19,19,19]
[null,"Constitution",13,13,13,13,13,13,13,14,14,14]
[null,"Intelligence",10,10,10,10,10,10,10,10,10,10]
[null,"Wisdom",15,15,15,16,16,16,16,16,16,16]
[null,"Charisma",8,8,8,8,8,8,8,8,8,8]
[null,"AC",14,14,14,15,15,15,15,15,15,15]
[null,"Inititive Bonus",3,3,3,4,4,4,4,4,4,4]
[null,"Weapon","Hunting Rifle","Hunting Rifle","Hunting Rifle","Hunting Rifle","Hunting Rifle","Hunting Rifle","Hunting Rifle","Hunting Rifle","Hunting Rifle","Hunting Rifle"]
[null,"Hit Extra",5,7,7,8,8,9,9,9,10,10]
[null,"Basic Attack Di",8,8,8,8,8,8,8,8,8,8]
[null,"Attack number of Di",1,1,1,1,2,2,2,2,2,2]
[null,"Extra Attack",3,3,3,4,4,4,4,4,4,4]
[null,"Mvmt",7,7,7,7,7,7,7,7,7,7]
[null,"Range of Attack",24,24,24,24,24,24,24,24,24,24]

{"sheet":"BattleProbabilities","index":8,"n_rows":13,"n_cols":18,"rows_kept":13,"hidden":true}
["Prob.",1,2,3,4,5,6,7,8]
["Small Group of Mutants",1,1,1,1,1,1,1,0,null,0.04,0.09,0,0,0.19,0.15,0.15,0]
["Group of Mutants",1,1,1,1,1,1,1,0,null,0.04,0.09,0.2,0.1,0.19,0.15,0.15,0]
["Large Groub of Mutants",null,1,1,1,1,1,1,0,null,0.04,0.09,0.37,0.46,0.19,0.15,0.15,0]
["Ghost",0,0,0,0,0,1,1,1,null,0.01,0.01,0.01,0.03,0.05,0.07,0.07,0.12]
["Small Group of Fiends",0,0,0,1,1,1,1,1,null,0.025,0.025,0.025,0.05,0.05,0.07,0.07,0.12]
["Group of Fiends",0,0,0,1,1,1,1,1,null,0.025,0.025,0.025,0.05,0.05,0.07,0.07,0.12]
["Small group of Raiders",1,1,1,0,0,0,0,0,null,0.25,0.2,0.1,0.05,0.05,0.07,0.07,0.12]
["Group of Raiders",1,1,1,1,0,0,0,0,null,0.25,0.2,0.1,0.05,0.05,0.07,0.07,0.12]
["Giant Rat",1,1,1,1,1,0,0,0,null,0.25,0.2,0.1,0.1,0.05,0.07,0.07,0.1]
["Bear",0,1,1,1,1,0,0,0,null,0.05,0.05,0.05,0.05,0.05,0.07,0.07,0.1]
["Small group of Ferals",0,0,1,1,1,1,1,1,null,0.01,0.01,0.01,0.03,0.04,0.04,0.04,0.1]
["Group of Ferals",0,0,1,1,1,1,1,1,null,0.00999999999999994,0.009999999999999981,0.009999999999999953,0.02999999999999972,0.03999999999999965,0.01999999999999963,0.01999999999999963,0.10000000000000009]

{"sheet":"Level Exp Tracker","index":9,"n_rows":5,"n_cols":17,"rows_kept":5,"hidden":true}
[{"$nulls":3},"Sum of Exp"]
[{"$nulls":3},{"$f":"SUM(A:A)","v":0}]
[{"$nulls":5},1,2,3,4,5,6,7,8,9,10]
[{"$nulls":5},3,3,5,5,7,7,9,11,15,9999999,null,{"$f":"SUM(F4:O4)","v":10000064}]
[{"$nulls":5},{"$f":"IF($D$2>F4-0.1,1,0)","v":0},{"$f":"IF($D$2>G4-0.1,1,0)","v":0},0,0,0,0,0,0,{"$f":"IF($D$2>N4-0.1,1,0)","v":0},{"$f":"IF($D$2>N4-0.1,1,0)","v":0}]